So after a bit of looking up SDL and OpenGL manuals/books, I managed to come up with this:
Yes it is something like a pyramid, and yes it does look as if someone threw up on it.The program actually lets you rotate the pyramid on its x, y or z axis, and also lets you control your viewpoint (aka the camera) with the help of the keyboard. I haven't figured a way, till now, how to use the mouse to adjust the camera, as can be usually found in games. That should be my next task.
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